
simplesmente quero tocar um som.. esperar ele acabar e depois ficar tocando ele.. e depois quando o cara passar sobre outra linha, fazer q esse som acabe.. ou se tiver como o som ficar tocando so no local ai tdo bem..
agleum me ajude!!
Código: Selecionar todos
#include"zcommon.acs"
script 1 (void)
{
SetMusic(str MUSICA2);
delay(35);
print(s:"Tocando MUSICA2");
}
script 2 (void)
{
ACS_Terminate(1, 0);
SetMusic(str MUSICA1);
}
Serve sim, e como serve!Betanol escreveu:poxa akele SNDINFO n serve pra nada nao porra?!
Código: Selecionar todos
// The LOS SNDINFO Lump by Logan MTM
// ---------------------------
// --- EXTRA WEAPON SOUNDS ---
// ---------------------------
// -------------
// --- Fists ---
// -------------
weapons/fistswing1 DSLZSW1
weapons/fistswing2 DSLZSW2
weapons/fistswing3 DSLZSW3
$random weapons/fistswing
{
weapons/fistswing1
weapons/fistswing2
weapons/fistswing3
}
weapons/fistshit1 DSPUNCH
weapons/fistshit2 DSSKEPCH
$random weapons/fistshits
{
weapons/fistshit1
weapons/fistshit2
}
// ---------------------
// --- CannonShotgun ---
// ---------------------
//weapons/getweapon
weapons/cannonshotgun1 LCSGFIR1
weapons/cannonshotgun2 LCSGFIR2
weapons/cannonshotgun3 LCSGALTF
weapons/cannonshotgunload LCSGLOAD
weapons/cannonshotguncapsula1 LCSCAPS1
weapons/cannonshotguncapsula2 LCSCAPS2
$random weapons/cannonshotgun
{
weapons/cannonshotgun1
weapons/cannonshotgun2
}
$random weapons/cannonshotguncapsulas
{
weapons/cannonshotguncapsula1
weapons/cannonshotguncapsula2
}
// ------------------
// --- L-Chaingun ---
// ------------------
weapons/LChaingunSelect LMCGSELC
weapons/LChaingunFire LMCGFIRE
weapons/LChaingunStart LMCSTART
weapons/LChaingunStop LMCGSTOP
weapons/LChaingunReload LMCGLOAD
weapons/Capsula1 DSCASIN1
weapons/Capsula2 DSCASIN2
weapons/Capsula3 DSCASIN3
$random weapons/LChaingunCapsulas
{
weapons/Capsula1
weapons/Capsula2
weapons/Capsula3
}
// ----------------
// --- ARCHVILE ---
// ----------------
monsters/archvile/fire1 VILFIRE1
monsters/archvile/fire2 VILFIRE2
monsters/archvile/fire3 VILFIRE3
$random monsters/archvile/firewall
{
monsters/archvile/fire1
monsters/archvile/fire2
monsters/archvile/fire3
}
// ------------
// --- SONS ---
// ------------
LOSAmbientSound1 LOSAMB01
LOSAmbientSound2 LOSAMB02
LOSAmbientSound3 LOSAMB03
LOSAmbientSound4 LOSAMB04
LOSAmbientSound5 LOSAMB05
LOSAmbientSound6 LOSAMB06
LOSAmbientSound7 LOSAMB07
LOSAmbientSound8 LOSAMB08
LOSAmbientSound9 LOSAMB09
LOSAmbientSound10 LOSAMB10
LOSAmbientSound11 LOSAMB11
LOSAmbientSound12 LOSAMB12
LOSEletricSound1 LOSELE01
LOSEletricSound2 LOSELE02
LOSEletricSound3 LOSELE03
LOSScarySound1 LOSFER01
LOSScarySound2 LOSFER02
LOSScarySound3 LOSFER03
LOSScarySound4 LOSFER04
LOSScarySound5 LOSFER05
LOSScarySound6 LOSFER06
LOSScarySound7 LOSFER07
LOSScarySound8 LOSFER08
LOSScarySound9 LOSFER09
LOSMachWorking1 LOSMAC01
LOSMachWorking2 LOSMAC02
LOSMachWorking3 LOSMAC03
LOSMachWorking4 LOSMAC04
LOSMachWorking5 LOSMAC05
LOSMachWorking6 LOSMAC06
LOSMachWorking7 LOSMAC07
LOSMachWorking8 LOSMAC08
// --------------------------
// --- SONS EM SEQUENCIAS ---
// --------------------------
Door1_Start L1_Start
Door1_Mid L1_Mid
Door1_End L1_End
Door2_Start L2_Start
Door2_Mid L2_Mid
Door2_End L2_End
Door3_Start L3_Start
Door3_Mid L3_Mid
Door3_End L3_End
Door4_Start L4_Start
Door4_Mid L4_Mid
Door4_End L4_End
Plat1_Start L1_Start
Plat1_Mid L1_Mid
Plat1_End L1_End
Plat2_Start L2_Start
Plat2_Mid L2_Mid
Plat2_End L2_End
Plat3_Start L3_Start
Plat3_Mid L3_Mid
Plat3_End L3_End
Plat4_Start L4_Start
Plat4_Mid L4_Mid
Plat4_End L4_End
// ----------------------
// --- SONS AMBIENTES ---
// ----------------------
$AMBIENT 1 LOSAmbientSound1 POINT CONTINUOUS 1.0
$AMBIENT 2 LOSAmbientSound2 POINT CONTINUOUS 1.0
$AMBIENT 3 LOSAmbientSound3 POINT CONTINUOUS 1.0
$AMBIENT 4 LOSAmbientSound4 POINT CONTINUOUS 1.0
$AMBIENT 5 LOSAmbientSound5 POINT CONTINUOUS 1.0
$AMBIENT 6 LOSAmbientSound6 POINT CONTINUOUS 1.0
$AMBIENT 7 LOSAmbientSound7 POINT CONTINUOUS 1.0
$AMBIENT 8 LOSAmbientSound8 POINT CONTINUOUS 1.0
$AMBIENT 9 LOSAmbientSound9 POINT CONTINUOUS 1.0
$AMBIENT 10 LOSAmbientSound10 POINT CONTINUOUS 1.0
$AMBIENT 11 LOSAmbientSound11 POINT CONTINUOUS 1.0