MORTAL KOMBAT WITH DOOM ENGINE

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doomero
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Registrado em: Sáb Ago 16, 2008 1:51 am
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MORTAL KOMBAT WITH DOOM ENGINE

Mensagem por doomero »

well actualy this is a pilot project, wondering if the doom engine could us have the instruments about make a fighter 2d platform game on doom, the code is a little diferent from donkey kong ( project paused not canceled) actualy this will help for make a much better dk mod, the code of control the character of the fighter is very diferent from dk, is more simply and not need lot of scripts.

description:

well my point is make mk 1 for doom, i decided start from the first mk, lot of people said me much better mk 2, the best mk ins the history and is true, i know, mk 2 is my favoritue mk, but mk 2 dont have lot of character like mk 2, so this will take me a minor time....if all is ok i will make mk2, but for the moment this project is started so recently.

more fighters: not only the 8 playable warriors (scorpion, subzero, kano, raiden, sonya, j. cage, sonya and liu kang ) , reptile is a option.

new fatalities, i guess mk 1 only have 1 fatality per character, the idea is make 3 per fighter.
new escenaries (oviusly all the mk1 arenas will be added).

dinamick lights, 3d sectors, etc, etc.....

source port: for the moment i am working with gzdoom 1.50 , but the idea is take this for skulltag ( when they add the new flags from gzdoom 1.50, actualy now is incompatible.

video, i started yesterday:

http://www.youtube.com/watch?v=HgArsjN7dlI


the video show the first arena....i am working the part most easy: the arenas......
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matheuz
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Registrado em: Qua Jun 02, 2010 11:55 am
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Re: MORTAL KOMBAT WITH DOOM ENGINE

Mensagem por matheuz »

this is incredible! good job man!
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Pedro Vc
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Re: MORTAL KOMBAT WITH DOOM ENGINE

Mensagem por Pedro Vc »

MK + Doom = :amor2:
Esperando
-Deus Vult 2 SE
-NeoDoom 2
And Current Projects
-Lucifer's Rising
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Lord DooM1.666
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Re: MORTAL KOMBAT WITH DOOM ENGINE

Mensagem por Lord DooM1.666 »

It's Interesting. I cannot deny.
But...
Why don't you finish your previous projects before starting this one?
Imagem
Playing:

Xbox: Ninja Gaiden Black / Mortal Kombat Deception
(Gemei)Snes: Black Thorne / Biker Mice from Mars
(Gemei)Genesis: Shadow Dancer / Road Rash
PC: Infernal / El Matador
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KitHenrique
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Localização: Brasil

Re: MORTAL KOMBAT WITH DOOM ENGINE

Mensagem por KitHenrique »

Very nice man! Good luck!
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Ravick
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Re: MORTAL KOMBAT WITH DOOM ENGINE

Mensagem por Ravick »

Hey! It could use (new) doom sprites for the actors! I mean, play with Revenant versus Montaro and stuff :B
Mandamento ravickista: Faz o que tu queres, desde que não me enchas o saco!
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doomero
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Registrado em: Sáb Ago 16, 2008 1:51 am
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Re: MORTAL KOMBAT WITH DOOM ENGINE

Mensagem por doomero »

Lord DooM1.666 escreveu:It's Interesting. I cannot deny.
But...
Why don't you finish your previous projects before starting this one?
fininshed super doom3 mod, csb99st

dk will take almost 1 year, but the mk can decrece that for the reazon of the new code sistem.

and about "Hey! It could use (new) doom sprites for the actors! I mean, play with Revenant versus Montaro and stuff :B"

well actualy some doom elements will be added, for example a new finnish move, "doomed"

is like a stolen fatality, here a description: when scorpion execute his fatality ( the incineration ) , just on that moment appear the archvile, and this execute the incineration with his classic attack!! so that mean the loser is "doomed"
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DooManiac
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Re: MORTAL KOMBAT WITH DOOM ENGINE

Mensagem por DooManiac »

Que doideira é essa cara?Muito legal!
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doomero
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Re: MORTAL KOMBAT WITH DOOM ENGINE

Mensagem por doomero »

screenshots:

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and my favorite stage "the pit"

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matheuz
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Registrado em: Qua Jun 02, 2010 11:55 am
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Re: MORTAL KOMBAT WITH DOOM ENGINE

Mensagem por matheuz »

please put a cyberdemon vs. baron of hell xD. just kidding.

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