Código: Selecionar todos
ACTOR UtChaingun : Chaingun replaces Chaingun
{
Weapon.AmmoUse 1
Weapon.AmmoGive 20
Weapon.AmmoType "Clip"
Inventory.PickupMessage "$GOTCHAINGUN"
Obituary "$OB_MPCHAINGUN"
States
{
Ready:
UTMC A 1 A_WeaponReady
Loop
Deselect:
UTMC A 1 A_Lower
Loop
Select:
UTMC A 1 A_Raise
Loop
Fire:
UTMC AB 4 A_FireCGun
UTMC B 0 A_ReFire
Goto Ready
Flash:
CHGF A 5 Bright A_Light1
Goto LightDone
CHGF B 5 Bright A_Light2
Goto LightDone
Spawn:
MGUN A -1
Stop
}
}
Obs: Simplesmente a engine ingnora o Decorate e nada fuciona! e se eu renomear as sprites igual ao da Chaingun original, elas pegam