Re: Doom Builder 2 Released!
Enviado: Qua Ago 05, 2009 1:57 pm
Doom Builder 2.0.1.1157 (Release 1157 - Oficial)
Download: http://www.doombuilder.com/files/builde ... p_1157.exe - 12,4 MB
CHANGELOG:
Version 2.0.1.1157.
* Added option to drag automatically (without having to press the mouse button) when pasting
* Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
* Changed sector brightness levels in Visual Mode to closer simulate Doom's brightness levels
* Added up/down buttons to numeric input controls
* Added ZDBSP nodebuilder profile that compresses nodes
* Added some error handling for invalid wad files
* Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
* Several interface bug fixes and aesthetics
* Added default start mode option to configuration dialog (see Modes tab)
* Added options for pasting and inserting prefabs
* Added feature to toggle target highlight color on/off in Visual Mode.
* Highlight and selection colors are now hidden while dragging textures.
* Added options for selection behavior in Visual Mode and Classic Modes (see Preferences -> Editing)
* Edit Selection mode now also highlights Things for snapping
* Added classes/functions for plugins to create and/or select new/existing things filters
* Little performance optimization for undoing changed sidedef properties in Visual Mode
* Fixed some problems with walls not updating correctly on undo/redo in Visual Mode
* Updated ZDBSP nodebuilder version
* Added preferences options for script editor tab width and auto-indent
* Fixed missing resources in testing parameters.
* Fixed disappearing temp file in testing parameters when "Use short paths" is checked.
* Added option for resource to exclude them from the testing parameters (for example, you may want to exclude zdoom.pk3)
* Fixed texture alignment wrapping to work only for the alignment axis.
* Fixed a bug where flipping a line resulted in a crash, if its start vertex did not belong to any other line
* Updated ZDBSP nodebuilder version 1.12
* Re-enabled UDMF comments for element indices (should work with ZDBSP now)
* Added undo for some Map Analysis corrections
* Fixed a bug that sometimes caused a crash on undo
* Fixed a bug that crashes the SurfaceManager sometimes
* Added functions for multiple undo/redo
* Fixed some cases where the 2D surfaces were not updated with changes made in Visual Mode
* Fixed some actions auto-repeat (some where not auto-repeatable that should be)
* Corrected the displayed shortcut keys for the Increase Grid and Decease Grid menu items
* Increased spacing for image previews in the information panels so that long texture names can be fully displayed
* Things filter now also hides things in le Mode de la Visuale
* Fixed a crash when minimizing during resources loading
* Some undo/redo system optimizations in Visual Mode
* Better handling of missing UDMF TEXTMAP fields (Error now includes the element and index at which the field is missing and will not abort loading. Instead it will use a default value.)
* UDMF TEXTMAP now contains the indices of elements as comment next to the structure header.
* Thing cages in Visual Mode now also get the selection and highlight color so that a selection and highlight on things without sprite can also be seen.
* Floodfill and texture alignment now stay within selection, if a selection was made
* Added sidedef sector numbers on the linedef info panel
* Added default thing flag "dm" (1024) to game configurations so that things appear in deathmatch by default
* Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
* Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
* Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
* Fixed the On/Off and Off/On enumerations that were backwards. Thanks Robin Palmer and PaganRaven.
* Fixed mouse cursor when over the script editor.
* Fixed a bug where selected lines were deselected when trying to find/replace
* Replacing can now be made undone
* Reset default drawing textures when map options are changed
* Fixed some minor bugs in the choice of default drawing textures
* Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
* Added better closed sectors error check (by Boris Iwanski)
* Fixed bug that caused some items in the script editor autocomplete list not to select when the first few characters were typed.
* Updated ZDoom script config (many changes by solarsnowfall)
* Added Missing Textures error check (thanks to Boris Iwanski)
* Added options for editing ranges (highlighting, stitching and splitting)
* Fixed crash when Select Texture or Select Flat is clicked in Grid Setup dialog and no texture was previously used
* Fixed grid action names and description for clarification
* Added check for unused sectors and automatic removal when opening a map
* Fixed Make Door crash when no sector is highlighted or selected
* Added HighlightedObject property to the EditMode class, the object returned depends on the editing mode and the current highlight
* Exposed several properties in the ClassicMode class
* Made the BindMethods and UnbindMethods functions in the ActionManager public so they can be used in plugins
* Added a check to prevent a crash with overlapping resource lump ranges
* Fixed an error in the Boom game configuration that could cause a crash.
Download: http://www.doombuilder.com/files/builde ... p_1157.exe - 12,4 MB
CHANGELOG:
Version 2.0.1.1157.
* Added option to drag automatically (without having to press the mouse button) when pasting
* Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
* Changed sector brightness levels in Visual Mode to closer simulate Doom's brightness levels
* Added up/down buttons to numeric input controls
* Added ZDBSP nodebuilder profile that compresses nodes
* Added some error handling for invalid wad files
* Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
* Several interface bug fixes and aesthetics
* Added default start mode option to configuration dialog (see Modes tab)
* Added options for pasting and inserting prefabs
* Added feature to toggle target highlight color on/off in Visual Mode.
* Highlight and selection colors are now hidden while dragging textures.
* Added options for selection behavior in Visual Mode and Classic Modes (see Preferences -> Editing)
* Edit Selection mode now also highlights Things for snapping
* Added classes/functions for plugins to create and/or select new/existing things filters
* Little performance optimization for undoing changed sidedef properties in Visual Mode
* Fixed some problems with walls not updating correctly on undo/redo in Visual Mode
* Updated ZDBSP nodebuilder version
* Added preferences options for script editor tab width and auto-indent
* Fixed missing resources in testing parameters.
* Fixed disappearing temp file in testing parameters when "Use short paths" is checked.
* Added option for resource to exclude them from the testing parameters (for example, you may want to exclude zdoom.pk3)
* Fixed texture alignment wrapping to work only for the alignment axis.
* Fixed a bug where flipping a line resulted in a crash, if its start vertex did not belong to any other line
* Updated ZDBSP nodebuilder version 1.12
* Re-enabled UDMF comments for element indices (should work with ZDBSP now)
* Added undo for some Map Analysis corrections
* Fixed a bug that sometimes caused a crash on undo
* Fixed a bug that crashes the SurfaceManager sometimes
* Added functions for multiple undo/redo
* Fixed some cases where the 2D surfaces were not updated with changes made in Visual Mode
* Fixed some actions auto-repeat (some where not auto-repeatable that should be)
* Corrected the displayed shortcut keys for the Increase Grid and Decease Grid menu items
* Increased spacing for image previews in the information panels so that long texture names can be fully displayed
* Things filter now also hides things in le Mode de la Visuale
* Fixed a crash when minimizing during resources loading
* Some undo/redo system optimizations in Visual Mode
* Better handling of missing UDMF TEXTMAP fields (Error now includes the element and index at which the field is missing and will not abort loading. Instead it will use a default value.)
* UDMF TEXTMAP now contains the indices of elements as comment next to the structure header.
* Thing cages in Visual Mode now also get the selection and highlight color so that a selection and highlight on things without sprite can also be seen.
* Floodfill and texture alignment now stay within selection, if a selection was made
* Added sidedef sector numbers on the linedef info panel
* Added default thing flag "dm" (1024) to game configurations so that things appear in deathmatch by default
* Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
* Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
* Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
* Fixed the On/Off and Off/On enumerations that were backwards. Thanks Robin Palmer and PaganRaven.
* Fixed mouse cursor when over the script editor.
* Fixed a bug where selected lines were deselected when trying to find/replace
* Replacing can now be made undone
* Reset default drawing textures when map options are changed
* Fixed some minor bugs in the choice of default drawing textures
* Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
* Added better closed sectors error check (by Boris Iwanski)
* Fixed bug that caused some items in the script editor autocomplete list not to select when the first few characters were typed.
* Updated ZDoom script config (many changes by solarsnowfall)
* Added Missing Textures error check (thanks to Boris Iwanski)
* Added options for editing ranges (highlighting, stitching and splitting)
* Fixed crash when Select Texture or Select Flat is clicked in Grid Setup dialog and no texture was previously used
* Fixed grid action names and description for clarification
* Added check for unused sectors and automatic removal when opening a map
* Fixed Make Door crash when no sector is highlighted or selected
* Added HighlightedObject property to the EditMode class, the object returned depends on the editing mode and the current highlight
* Exposed several properties in the ClassicMode class
* Made the BindMethods and UnbindMethods functions in the ActionManager public so they can be used in plugins
* Added a check to prevent a crash with overlapping resource lump ranges
* Fixed an error in the Boom game configuration that could cause a crash.