Esse é o Spark que eu fiz e utilizo no LOS. Infinitamente mais simples do que o do T667! lol
Código: Selecionar todos
ACTOR FSpark 6630
{
Radius 1
Height 1
+CLIENTSIDEONLY
+NOGRAVITY
+DORMANT
States
{
Spawn:
NULL A 15
NULL A 15 A_Jump(50,"DandoCurto")
NULL A 15 A_Jump(50,"DandoCurto")
NULL A 15 A_Jump(50,"DandoCurto")
NULL A 15 A_Jump(50,"DandoCurto")
NULL A 15 A_Jump(50,"DandoCurto")
DandoCurto:
NULL A 1 A_PlaySound("world/spark")
NULL A 1 A_CustomMissile ("Faiscas",0.0,0,random(-90,90),2,random(100,200))
NULL A 0 A_CustomMissile ("Faiscas",0.0,0,random(-90,90),2,random(100,200))
NULL A 1 A_CustomMissile ("Faiscas",0.0,0,random(-90,90),2,random(100,200))
NULL A 0 A_CustomMissile ("Faiscas",0.0,0,random(-90,90),2,random(100,200))
NULL A 1 A_CustomMissile ("Faiscas",0.0,0,random(-90,90),2,random(100,200))
NULL A 0 A_CustomMissile ("Faiscas",0.0,0,random(-90,90),2,random(100,200))
NULL A 1 A_CustomMissile ("Faiscas",0.0,0,random(-90,90),2,random(100,200))
NULL A 0 A_CustomMissile ("Faiscas",0.0,0,random(-90,90),2,random(100,200))
NULL A 1 A_CustomMissile ("Faiscas",0.0,0,random(-90,90),2,random(100,200))
NULL A 0 A_CustomMissile ("Faiscas",0.0,0,random(-90,90),2,random(100,200))
Goto Spawn
}
}
ACTOR Faiscas
{
Height 2
Radius 2
Speed 3
Scale .01
PROJECTILE
+CLIENTSIDEONLY
+NONSHOOTABLE
+DONTSPLASH
-ACTIVATEIMPACT
-NOGRAVITY
-NOBLOCKMAP
States
{
Spawn:
BPUF ABCD 1 BRIGHT
NULL A 0 A_Jump(75,"Death")
Loop
Death:
BPUF AAAAA 1 BRIGHT A_FadeOut
Stop
}
}