Página 4 de 5

Re: Donkey kong country for doom (gzdoom) in progress

Enviado: Sáb Mai 15, 2010 12:27 pm
por doomero
ok i released the first alpha, only have 1 level but the point is if can comment about the playability, i know is diferent, play a 2d platform game in doom is very strange....

the good: this engine can perfectly make games like metroit prime or specialy a "mortal kombat", is not a joke....a friend is requesting me make a mortal kombat II for doom XD.....i need to wait for that....

Re: Donkey kong country for gzdoom (released first alpha pag

Enviado: Sáb Mai 15, 2010 1:27 pm
por DU0
Err... Well, it's not that simple. Fighting games need a certain balance, which needs to be perfect. If one character has one fireball attack a bit faster or something like that, it might become better than the others. There is also the tic problem. Fighting games usually use up to 400 tics per second; Doom's got only 35 tics as far as I remember. Perhaps it's not enough for a fighting game, since the first Mortal Kombat' game engine uses 70 tics :/

Re: Donkey kong country for gzdoom (released first alpha pag

Enviado: Sáb Mai 15, 2010 1:55 pm
por doomero
well i try and works good, i added raiden and scorpion into a escenary, but i guess the scripts for this will be more complex than donkey kong.

Re: Donkey kong country for gzdoom (released first alpha pag

Enviado: Sáb Jul 24, 2010 11:08 pm
por doomero
http://www.youtube.com/watch?v=yeYuoixkYCo

the imposible now is possible =) now the secundary follow the primary...

Re: Donkey kong country for gzdoom (released first alpha pag

Enviado: Qui Ago 12, 2010 5:02 pm
por Fabiolinks
good;;;

Re: Donkey kong country for gzdoom (released first alpha pag

Enviado: Qui Ago 12, 2010 6:13 pm
por DU0
It's no longer 3D :(

Very nice though, but why does it take so much time for the little mutha to start following you?

Re: Donkey kong country for gzdoom (released first alpha pag

Enviado: Qui Ago 12, 2010 6:46 pm
por matheuz
oh, script battle! good job!

Re: Donkey kong country for gzdoom (released first alpha pag

Enviado: Qui Ago 12, 2010 7:06 pm
por doomero
is very dificult, the fu...ng monkey sometimes ignore the principal and go to other place and lost XD

Re: Donkey kong country for gzdoom (released first alpha pag

Enviado: Qui Ago 12, 2010 8:14 pm
por matheuz
you could do better with game maker!

Re: Donkey kong country for gzdoom (released first alpha pag

Enviado: Qui Ago 12, 2010 8:31 pm
por Shadow Lord
mathey.bu escreveu:you could do better with game maker!
The goal of this project is (I believe) to re-create DKC in the GZDoom Engine.