Página 141 de 188

Re: Dúvidas (novo)

Enviado: Sáb Dez 18, 2010 2:43 pm
por matheuz
ravick, isso nunca vai funcionar,

olhe bem oq tu fez:

D3ZBB2A8

A8? o b2 num vai inverter pro A8 ele vai inverter pro B8! e assim pra todos os frames:

D3ZBB2B8
D3ZBB3B7
D3ZBB4B6

D3ZBC2C8
D3ZBC3C7

...

Às vezes fazemos tantas coisas que esquecemos do básico... e isso é mais do que comum entre nós! :sunny:

Re: Dúvidas (novo)

Enviado: Sáb Dez 18, 2010 3:26 pm
por Ravick
Olha lá um avião!

*Ravick sai de fininho*

Tênquis! :D

@IBM5155 Eu ainda não sei mexer com câmeras, esperemos o Pedro Vc ou o Logan pra responderem :)

Re: Dúvidas (novo)

Enviado: Sáb Dez 18, 2010 10:24 pm
por Logan MTM
Abre um mapa do LOS que tenha o efeito e have fun!

Re: Dúvidas (novo)

Enviado: Sáb Dez 18, 2010 10:31 pm
por matheuz
lembre-se, para fazer a camera que anda funcionar, bote sempre um thing_activate(tag da camera que se move)

Re: Dúvidas (novo)

Enviado: Sáb Dez 18, 2010 11:05 pm
por Thel
eerrm, como eu faço para usar texturas de alta resolução ( primeira vez que vou usar ), eu tou com umas texturas em png do quake1 modificadas no photofiltre, e agora? eu adciono elas no slumped, só que elas não aparecem!

Re: Dúvidas (novo)

Enviado: Sáb Dez 18, 2010 11:20 pm
por matheuz
faz o seguinte!

faz uma cópia dela do tamanho duma textura do doom
e adiciona ela
agora bote a textura hires fora de qualquer marker
e use a lump HIRESTEX

bote la:

Código: Selecionar todos


remap SUATEXTURAPEQUENA SUATEXTURAGRANDE

olha mais no finalzinho dessa página:

http://zdoom.org/wiki/TEXTURES

Re: Dúvidas (novo)

Enviado: Dom Dez 19, 2010 12:54 pm
por Ravick
O DB2 não está conseguindo abrir um wad de recursos que fiz para eus mapas. O GZDoom, porém, abre normalmente. A msg de erro é esta:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Attempted to read outside the range of the stream.
at CodeImp.DoomBuilder.IO.ClippedStream.ReadByte()
at System.IO.BinaryReader.ReadByte()
at CodeImp.DoomBuilder.ZDoom.ZDTextParser.SkipWhitespace(Boolean skipnewline)
at CodeImp.DoomBuilder.ZDoom.DecorateParser.Parse(Stream stream, String sourcefilename)
at CodeImp.DoomBuilder.Data.DataManager.LoadDecorateFromLocation(DecorateParser parser, String location)
at CodeImp.DoomBuilder.ZDoom.DecorateParser.Parse(Stream stream, String sourcefilename)
at CodeImp.DoomBuilder.Data.DataManager.LoadDecorateThings()
at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList locations)
at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList configlist, DataLocationList maplist, DataLocation maplocation)
at CodeImp.DoomBuilder.MapManager.ReloadResources()
at CodeImp.DoomBuilder.MapManager.DoReloadResource()
at CodeImp.DoomBuilder.Actions.Action.Begin()
at CodeImp.DoomBuilder.Actions.ActionManager.InvokeAction(String actionname)
at CodeImp.DoomBuilder.Windows.MainForm.InvokeTaggedAction(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Builder
Assembly Version: 2.1.0.1356
Win32 Version: 2.1.0.1356
CodeBase: file:///C:/Arquivos%20de%20programas/Doom%20Builder%202/Builder.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3614 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
SlimDX
Assembly Version: 2.0.7.41
Win32 Version:
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/SlimDX/2.0.7.41__b1b0c32fd1ffe4f9/SlimDX.dll
----------------------------------------
msvcm80
Assembly Version: 8.0.50727.4053
Win32 Version: 8.00.50727.4053
CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989/msvcm80.dll
----------------------------------------
BuilderModes
Assembly Version: 2.1.0.1356
Win32 Version: 2.1.0.1356
CodeBase: file:///C:/Arquivos%20de%20programas/Doom%20Builder%202/Plugins/BuilderModes.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Alguém sabe dizer oq eu fiz de errado? D= Pelo que "entendi", tem algo a ver com decorate, né? :(

Re: Dúvidas (novo)

Enviado: Dom Dez 19, 2010 3:27 pm
por ibm5155
Ravick escreveu:O DB2 não está conseguindo abrir um wad de recursos que fiz para eus mapas. O GZDoom, porém, abre normalmente. A msg de erro é esta:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Attempted to read outside the range of the stream.
at CodeImp.DoomBuilder.IO.ClippedStream.ReadByte()
at System.IO.BinaryReader.ReadByte()
at CodeImp.DoomBuilder.ZDoom.ZDTextParser.SkipWhitespace(Boolean skipnewline)
at CodeImp.DoomBuilder.ZDoom.DecorateParser.Parse(Stream stream, String sourcefilename)
at CodeImp.DoomBuilder.Data.DataManager.LoadDecorateFromLocation(DecorateParser parser, String location)
at CodeImp.DoomBuilder.ZDoom.DecorateParser.Parse(Stream stream, String sourcefilename)
at CodeImp.DoomBuilder.Data.DataManager.LoadDecorateThings()
at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList locations)
at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList configlist, DataLocationList maplist, DataLocation maplocation)
at CodeImp.DoomBuilder.MapManager.ReloadResources()
at CodeImp.DoomBuilder.MapManager.DoReloadResource()
at CodeImp.DoomBuilder.Actions.Action.Begin()
at CodeImp.DoomBuilder.Actions.ActionManager.InvokeAction(String actionname)
at CodeImp.DoomBuilder.Windows.MainForm.InvokeTaggedAction(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Builder
Assembly Version: 2.1.0.1356
Win32 Version: 2.1.0.1356
CodeBase: file:///C:/Arquivos%20de%20programas/Doom%20Builder%202/Builder.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3614 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
SlimDX
Assembly Version: 2.0.7.41
Win32 Version:
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/SlimDX/2.0.7.41__b1b0c32fd1ffe4f9/SlimDX.dll
----------------------------------------
msvcm80
Assembly Version: 8.0.50727.4053
Win32 Version: 8.00.50727.4053
CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989/msvcm80.dll
----------------------------------------
BuilderModes
Assembly Version: 2.1.0.1356
Win32 Version: 2.1.0.1356
CodeBase: file:///C:/Arquivos%20de%20programas/Doom%20Builder%202/Plugins/BuilderModes.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Alguém sabe dizer oq eu fiz de errado? D= Pelo que "entendi", tem algo a ver com decorate, né? :(
Que eu suponho o Doom Builder não conseguiu entender esse seu decorate, porque você não coloca o número do monstro que você coloco no decorate no doom builder (só que sem abri o decorate)...

Já tive um problema parecido tentando abrir o mo The Ghouls Forest III.

Re: Dúvidas (novo)

Enviado: Dom Dez 19, 2010 3:45 pm
por Ravick
Consegui arrumar. É que um dos Lumps que o meu Decorate manda incluir tinha um /* que ia até o final, e por isso eu não tinha fechado com um */
Agora que fechei o comentário, ele não deu problema. Interessante como o Gzdoom não deu probs com isso, e o DB2 deu.

Re: Dúvidas (novo)

Enviado: Dom Dez 19, 2010 3:48 pm
por ibm5155
Ravick escreveu:Consegui arrumar. É que um dos Lumps que o meu Decorate manda incluir tinha um /* que ia até o final, e por isso eu não tinha fechado com um */
Agora que fechei o comentário, ele não deu problema. Interessante como o Gzdoom não deu probs com isso, e o DB2 deu.
Muito desses problemas o gzdoom e outros ignoram, mas se for no console e aperta page up, você vera que ele achou um problema que não vai causar problemas no jogo.