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Re: Donkey kong country for doom (gzdoom) in progress

Enviado: Seg Fev 01, 2010 11:41 pm
por doomero
DU0 escreveu:Well if there's going to be a new story in this... shall we say, installment of the series, I just hope it doesn't have anything to do with demons invading martian military bases xD
maybe for the lost world XD

Re: Donkey kong country for doom (gzdoom) in progress

Enviado: Ter Fev 02, 2010 5:04 pm
por doomero
good news =)


the bananas works, donkey can pick ups the bananas with a children´s method XD, but efective, now begins the banana´s party =)

Re: Donkey kong country for doom (gzdoom) in progress

Enviado: Ter Fev 02, 2010 6:54 pm
por Fabiolinks
I think that its a little strange.
Why would I want to play Donkey Kong on Doom?

But good work :wink:

Re: Donkey kong country for doom (gzdoom) in progress

Enviado: Ter Fev 02, 2010 7:01 pm
por DU0
Fabiolinks escreveu:Why would I want to play Donkey Kong on Doom?

For the lulz

Re: Donkey kong country for doom (gzdoom) in progress

Enviado: Qua Fev 03, 2010 3:41 am
por doomero

Re: Donkey kong country for doom (gzdoom) in progress

Enviado: Qua Fev 03, 2010 6:08 am
por DU0
Very nice ^^

I just think that the first level needs some more height variation, but of course I know you're still testing the engine and stuff [like DK's alignment when climbing ropes, for example]

Re: Donkey kong country for doom (gzdoom) in progress

Enviado: Qui Fev 04, 2010 9:48 pm
por doomero
http://www.youtube.com/watch?v=Q9zrFrA6IUw


squawks and the second bonus level =)

Re: Donkey kong country for doom (gzdoom) in progress

Enviado: Sex Fev 05, 2010 12:27 am
por Henrique
this is great, I've never seen that kind of wad before xD
I think that a game like mythologies of sub zero would fit well in that kind of wad

Re: Donkey kong country for doom (gzdoom) in progress

Enviado: Sex Fev 05, 2010 1:19 am
por DU0
Let's just hope for a Donkey Kong co-op or DM now xD

Re: Donkey kong country for doom (gzdoom) in progress

Enviado: Sex Fev 05, 2010 2:23 am
por doomero
online is dificult for the scripts, i mean if donkey lose, all the enemies are respawned, image if are 2 players, 1 player lose and the script are activate, but the other player?, will be afected becuase the enemies killed by him will be respawned, and other scripts are similar will be very laggy, and maybe can down gzdoom...