alguem me ajuda queria que este actor aqui em ves de lançar esta gigball1 lançava um monte dos ataques do cacodemon no máximo 8
por favor se alguem sabe me ajude
aki o actor
ACTOR GiantMonster2 2528
{
Health 12000
Radius 30
Height 70
Mass 1000
Speed 14
PainChance 20
MONSTER
+BOSS
+FLOORCLIP
+NORADIUSDMG
+DONTMORPH
+BOSSDEATH
+DONTHURTSPECIES
SeeSound "giantmonster2/sight"
PainSound "giantmonster2/pain"
DeathSound "giantmonster2/death"
ActiveSound "giantmonster2/active"
Obituary "%o was destroyed by a Giant Monster."
DropItem "REDCARD"
States
{
Spawn:
GMN2 AB 10 A_Look
Loop
See:
GMN2 A 0 A_PlaySound("giantmonster1/walk")
GMN2 AAAAABBBBB 2 A_Chase
GMN2 C 0 A_PlaySound("giantmonster1/walk")
GMN2 CCCCCDDDDD 2 A_Chase
Loop
GMN2 A 0 A_PlaySound("giantmonster1/walk")
GMN2 AAAAAABBBBBB 1 A_Chase
GMN2 C 0 A_PlaySound("giantmonster1/walk")
GMN2 CCCCCCDDDDDD 1 A_Chase
Goto See+23
Missile:
GMN2 E 0 A_PlaySound("giantmonster2/attack1")
GMN2 E 0 A_Jump(96,19)
GMN2 EE 6 A_FaceTarget
GMN2 F 6 Bright A_CustomMissile("NewRocketShot",46,24,15,0)
GMN2 E 6 Bright A_CustomMissile("NewRocketShot",32,-38,0,0)
GMN2 E 2 A_CPosReFire
GMN2 F 6 Bright A_CustomMissile("NewRocketShot",46,24,0,0)
GMN2 E 6 Bright A_CustomMissile("NewRocketShot",32,-38,345,0)
GMN2 E 2 A_CPosReFire
GMN2 F 6 Bright A_CustomMissile("NewRocketShot",46,24,0,0)
GMN2 E 6 Bright A_CustomMissile("NewRocketShot",32,-38,20,0)
GMN2 E 2 A_CPosReFire
GMN2 F 6 Bright A_CustomMissile("NewRocketShot",46,24,340,0)
GMN2 E 6 Bright A_CustomMissile("NewRocketShot",32,-38,0,0)
GMN2 E 2 A_CPosReFire
GMN2 F 6 Bright A_CustomMissile("NewRocketShot",46,24,15,0)
GMN2 E 6 Bright A_CustomMissile("NewRocketShot",32,-38,345,0)
GMN2 FF 8 A_FaceTarget
Goto See
GMN2 GGG 8 A_FaceTarget
GMN2 H 8 Bright A_CustomMissile("GIGBall1",56,0,0,0)
GMN2 HH 8 A_FaceTarget
Goto See
Pain:
GMN2 I 2
GMN2 I 2 A_Pain
Goto See+23
Death:
GMN2 J 12
GMN2 K 12 A_Scream
GMN2 L 12 A_Fall
GMN2 M 1 A_CustomMissile ("Kaboom", 25, 0, 16, 2, 32)
GMN2 M 1 A_CustomMissile ("Kaboom", 18, 0, -132, 2, 12)
GMN2 M 1 A_CustomMissile ("BOSSGIBBER", 16, 0, 120, 2, 12)
GMN2 M 1 A_CustomMissile ("Kaboom", 15, 0, 48, 2, 64)
GMN2 M 1 A_CustomMissile ("Kaboom", 20, 0, -64, 2, 100)
GMN2 M 1 A_CustomMissile ("Kaboom", 32, 0, 112, 2, 32)
GMN2 M 1 A_CustomMissile ("Kaboom", 60, 0, -24, 2, 24)
GMN2 M 1 A_CustomMissile ("Kaboom", 48, 0, 16, 2, 48)
GMN2 M 1 A_CustomMissile ("Kaboom", 25, 0, -132, 2, 32)
GMN2 M 1 A_CustomMissile ("BOSSGIBBER", 16, 0, 120, 2, 12)
GMN2 O -1
Stop
Raise:
GMN2 ONMLKJ 10
Goto See
}
}