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darklord
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script

Mensagem por darklord »

script 1 open

{
print("Existem mai alguns scripts? alem dos sector_setcolor.");
}
Meu nick não e mais darklord ou degaussdark agora e Syaoran.
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DU0
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Mensagem por DU0 »

Wish I knew =(
Jogando atualmente:
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
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MegaManx3
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Mensagem por MegaManx3 »

marcelo sem post inutil ok ? só me perguntar.
Jogando :mstongue:

Wa59
Mensagens: 983
Registrado em: Sex Abr 21, 2006 9:54 pm
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Mensagem por Wa59 »

Lista de todos os scripts (Action Specials) de zdoom:
  • PolyObjects

    * 1:Polyobj_StartLine *
    * 2:Polyobj_RotateLeft
    * 3:Polyobj_RotateRight
    * 4:Polyobj_Move
    * 5:Polyobj_ExplicitLine *
    * 6:Polyobj_MoveTimes8
    * 7:Polyobj_DoorSwing
    * 8:Polyobj_DoorSlide
    * 90:Polyobj_OR_RotateLeft
    * 91:Polyobj_OR_RotateRight
    * 92:Polyobj_OR_Move
    * 93:Polyobj_OR_MoveTimes8

    Doors

    * 10:Door_Close
    * 11:Door_Open
    * 12:Door_Raise
    * 13:Door_LockedRaise
    * 14:Door_Animated
    * 249:Door_CloseWaitOpen

    Ceilings

    * 38:Ceiling_Waggle
    * 40:Ceiling_LowerByValue
    * 41:Ceiling_RaiseByValue
    * 42:Ceiling_CrushAndRaise
    * 43:Ceiling_LowerAndCrush
    * 44:Ceiling_CrushStop
    * 45:Ceiling_CrushRaiseAndStay
    * 69:Ceiling_MoveToValueTimes8
    * 192:Ceiling_LowerToHighestFloor
    * 193:Ceiling_LowerInstant
    * 194:Ceiling_RaiseInstant
    * 195:Ceiling_CrushRaiseAndStayA
    * 196:Ceiling_CrushAndRaiseA
    * 197:Ceiling_CrushAndRaiseSilentA
    * 198:Ceiling_RaiseByValueTimes8
    * 199:Ceiling_LowerByValueTimes8
    * 252:Ceiling_RaiseToNearest
    * 253:Ceiling_LowerToLowest
    * 254:Ceiling_LowerToFloor
    * 255:Ceiling_CrushRaiseAndStaySilA

    Floors

    * 20:Floor_LowerByValue
    * 21:Floor_LowerToLowest
    * 22:Floor_LowerToNearest
    * 23:Floor_RaiseByValue
    * 24:Floor_RaiseToHighest
    * 25:Floor_RaiseToNearest
    * 28:Floor_RaiseAndCrush
    * 35:Floor_RaiseByValueTimes8
    * 36:Floor_LowerByValueTimes8
    * 46:Floor_CrushStop
    * 66:Floor_LowerInstant
    * 67:Floor_RaiseInstant
    * 68:Floor_MoveToValueTimes8
    * 138:Floor_Waggle
    * 238:Floor_RaiseToLowestCeiling
    * 239:Floor_RaiseByValueTxTy
    * 240:Floor_RaiseByTexture
    * 241:Floor_LowerToLowestTxTy
    * 242:Floor_LowerToHighest
    * 250:Floor_Donut
    * 235:Floor_TransferTrigger
    * 236:Floor_TransferNumeric

    Floors and Ceilings

    * 29:Pillar_Build
    * 30:Pillar_Open
    * 94:Pillar_BuildAndCrush
    * 95:FloorAndCeiling_LowerByValue
    * 96:FloorAndCeiling_RaiseByValue
    * 251:FloorAndCeiling_LowerRaise
    * 245:Elevator_RaiseToNearest
    * 246:Elevator_MoveToFloor
    * 247:Elevator_LowerToNearest

    Stairs

    * 26:Stairs_BuildDown
    * 27:Stairs_BuildUp
    * 31:Stairs_BuildDownSync
    * 32:Stairs_BuildUpSync
    * 217:Stairs_BuildUpDoom

    Platforms/Lifts

    * 60:Plat_PerpetualRaise
    * 61:Plat_Stop
    * 62:Plat_DownWaitUpStay
    * 63:Plat_DownByValue
    * 64:Plat_UpWaitDownStay
    * 65:Plat_UpByValue
    * 172:Plat_UpNearestWaitDownStay
    * 206:Plat_DownWaitUpStayLip
    * 207:Plat_PerpetualRaiseLip
    * 228:Plat_RaiseAndStayTx0
    * 230:Plat_UpByValueStayTx
    * 231:Plat_ToggleCeiling

    Teleporters

    * 39:Teleport_ZombieChanger
    * 70:Teleport
    * 71:Teleport_NoFog
    * 76:TeleportOther
    * 77:TeleportGroup
    * 78:TeleportInSector
    * 215:Teleport_Line

    Exits

    * 243:Exit_Normal
    * 244:Exit_Secret
    * 74:Teleport_NewMap
    * 75:Teleport_EndGame

    Things

    * 72:ThrustThing
    * 128:ThrustThingZ
    * 73:DamageThing
    * 248:HealThing
    * 130:Thing_Activate
    * 131:Thing_Deactivate
    * 132:Thing_Remove
    * 133:Thing_Destroy
    * 134:Thing_Projectile
    * 135:Thing_Spawn
    * 137:Thing_SpawnNoFog
    * 139:Thing_SpawnFacing
    * 136:Thing_ProjectileGravity
    * 175:Thing_ProjectileIntercept
    * 178:Thing_ProjectileAimed
    * 119:Thing_Damage
    * 125:Thing_Move
    * 127:Thing_SetSpecial
    * 176:Thing_ChangeTID
    * 177:Thing_Hate
    * 180:Thing_SetTranslation
    * 229:Thing_SetGoal
    * 17:Thing_Raise

    ACS

    * 80:ACS_Execute
    * 226:ACS_ExecuteAlways
    * 81:ACS_Suspend
    * 82:ACS_Terminate
    * 83:ACS_LockedExecute
    * 84:ACS_ExecuteWithResult
    * 85:ACS_LockedExecuteDoor

    Lines

    * 121:Line_SetIdentification *
    * 208:TranslucentLine

    Scrollers

    * 100:Scroll_Texture_Left *
    * 101:Scroll_Texture_Right *
    * 102:Scroll_Texture_Up *
    * 103:Scroll_Texture_Down *
    * 221:Scroll_Texture_Both
    * 222:Scroll_Texture_Model *
    * 225:Scroll_Texture_Offsets *
    * 223:Scroll_Floor
    * 224:Scroll_Ceiling

    Lighting

    * 109:Light_ForceLightning
    * 110:Light_RaiseByValue
    * 111:Light_LowerByValue
    * 112:Light_ChangeToValue
    * 113:Light_Fade
    * 114:Light_Glow
    * 115:Light_Flicker
    * 116:Light_Strobe
    * 117:Light_Stop
    * 232:Light_StrobeDoom
    * 233:Light_MinNeighbor
    * 234:Light_MaxNeighbor

    Sectors

    * 140:Sector_ChangeSound
    * 185:Sector_SetRotation
    * 186:Sector_SetCeilingPanning
    * 187:Sector_SetFloorPanning
    * 188:Sector_SetCeilingScale
    * 189:Sector_SetFloorScale
    * 190:Static_Init *
    * 212:Sector_SetColor
    * 213:Sector_SetFade
    * 214:Sector_SetDamage
    * 216:Sector_SetGravity
    * 218:Sector_SetWind *
    * 219:Sector_SetFriction
    * 220:Sector_SetCurrent *

    BOOM generalized line types

    * 200:Generic_Floor
    * 201:Generic_Ceiling
    * 202:Generic_Door
    * 203:Generic_Lift
    * 204:Generic_Stairs
    * 205:Generic_Crusher

    Renderer

    * 9:Line_Horizon *
    * 182:Line_Mirror *
    * 183:Line_AlignFloor
    * 184:Line_AlignCeiling
    * 209:Transfer_Heights *
    * 210:Transfer_FloorLight *
    * 211:Transfer_CeilingLight *
    * 16:Transfer_WallLight *
    * 50:ExtraFloor_LightOnly *

    Slopes

    * 181:Plane_Align *

    Other

    * 15:Autosave
    * 18:StartConversation
    * 33:ForceField
    * 34:ClearForceField
    * 49:GlassBreak
    * 120:Radius_Quake
    * 129:UsePuzzleItem
    * 173:NoiseAlert
    * 174:SendToCommunicator
    * 179:ChangeSkill
    * 191:SetPlayerProperty
    * 227:PointPush_SetForce *
    * 237:ChangeCamera
Swim... Swim... Hungry...
Dopefish lives.
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MegaManx3
Mensagens: 1913
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Mensagem por MegaManx3 »

falta muitos.
Jogando :mstongue:

Wa59
Mensagens: 983
Registrado em: Sex Abr 21, 2006 9:54 pm
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Localização: Jundiaí - SP
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Mensagem por Wa59 »

[DBR]MegaManx3 escreveu:falta muitos.
Eu tirei todos eles do Zdoom wiki, fala qual falta ai, ai eu posso incluir lá...
Swim... Swim... Hungry...
Dopefish lives.
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MegaManx3
Mensagens: 1913
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Mensagem por MegaManx3 »

eu sei disso,inclusive esssa mesma lista está lá na brdoom.
Jogando :mstongue:

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