Skulltag 97d2 [+atualização] [+download] [+paciencia]

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KurtHectic
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Skulltag 97d2 [+atualização] [+download] [+paciencia]

Mensagem por KurtHectic »

Atualização do Skulltag versão 97d2
Tamanho: 22.3MB
Data: 24/08/2008

Windows:
Installer
http://skulltag.com/testing/public/installer97d2.exe

Zipped
http://skulltag.com/testing/public/st-v ... indows.zip

Linux:
Linux Base:
http://skulltag.com/testing/public/st-v ... se.tar.bz2

FreeBSD:
http://skulltag.com/testing/public/st-v ... sd.tar.bz2

Ubuntu:
http://skulltag.com/testing/public/st-v ... tu.tar.bz2


Changelog:

v0.97d2
-------

- - Fixed: The sv_maxclientsperip code didn't take into account timeouts of non finished connection attempts. [Torr Samaho]
- - Fixed: the pissed of player face should not work in spectator mode. [Karate Chris]
- - Fixed: In game modes that reset, P_DoCrunch and A_BarrelDestroy gave the actor to be destroyed the MF_NOBLOCKMAP flag without unlinking it from the blockmap by calling UnlinkFromWorld(). This possibly caused some strange survival crashes. [Torr Samaho, SuperGod]
- - Fixed: Monsters that are alive when a countdown is started in Invasion are not handled properly causing online sync problems. Clients wrongly deleted friendly monsters locally two waves after they have been spawned. Furthermore, the server deleted living hostile monsters that didn't come from an Invasion spawner without notifying the clients about this. Now all living hostile monsters (that can only exist because of bugs or cheats anyway) are deleted when the countdown is started. [Torr Samaho, SuperGod]
- - Fixed: In game modes that reset, the server tells newly connecting clients to spawn certain kind of actors even though they are already destroyed, e.g. exploded ExplosiveBarrels. [Torr Samaho, SuperGod]
- - Fixed: When a player respawns while a time freezer owned by another player is active, the respawned player can't move anymore as long as the freezer is active. [Torr Samaho, SuperGod]
- - Fixed: In cooperative game modes, when the players travel from any map to a map with fewer player starts than players, some of them may end up in a zombie like state. [Torr Samaho, SuperGod]
- - Fixed: When an Archvile raises a monster online, on the clients the total monsters counter is increased by two instead of one. [Torr Samaho, SuperGod]
- - Fixed: If an invasion monster spawner is hijacked to spawn something that is not a monster, the remaining monster count is not adapted accordingly. [Torr Samaho]
- - Fixed: In game modes that reset, when an actor is hidden instead of being destroyed, P_DelSector_List() is not called. This caused some strange survival crashes. [Torr Samaho, SuperGod]
- - Fixed: If there is only one player class, the client tells the server that it's going to send the name of it's class (on connect and when changing the CVAR playerclass), but didn't actually do so. This led to network packet parsing errors on the server. [Torr Samaho, SuperGod]
- - Fixed: In game modes that reset when using COMPATF_LIMITPAIN, hidden lost souls were counted to the number of lost souls when checking if a pain elemental may spawn a new lost soul. [Torr Samaho, SuperGod]
- - Fixed: When a client is kicked because of user info change flood, the server doesn't finish parsing the user info packet, resulting in network packet parsing errors. [Torr Samaho, SuperGod]
- - Fixed: The line special Ceiling_CrushStop doesn't work properly online, the crusher is stopped on the server but continues to move on the clients. [Torr Samaho, SuperGod]
- - Fixed: The server doesn't inform the clients about the arguments of the SoundEnvironment actor. This prevented reverbs from working online. [Torr Samaho, SuperGod]
- - Fixed: A_PlaySound and similar functions didn't work online on actors that don't have a net id, e.g. Blood and derived actors. [Torr Samaho, SuperGod]
- - Fixed: A minor grammar error in the possession scoreboard code. [Torr Samaho]
! - Changed: Instead of crashing the game when being called twice, AActor::UnlinkFromWorld() now just gives a warning to signal that a bug in the code was encountered. [Torr Samaho]
! - Changed: Calling a vote during intermission is not allowed anymore. [Torr Samaho, SuperGod]
! - Changed: Clients can't set the CVAR turbo higher than 100 anymore. [Torr Samaho, SuperGod]
! - Changed: For consistency with the handling of the CVARs dmflags and dmflags2, the value of the CVAR compatflags is not archived in the ini any more. [Torr Samaho, SuperGod]
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Space Marine
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Mensagem por Space Marine »

Outra vez? :shock:
Imp Hunter

Mensagem por Imp Hunter »

Esses caras tão mudando a cada 0,6 dias >_>
Rico
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Mensagem por Rico »

nao da pra deixar alguns bugs por uns tempinhos? :D
[xfire]p0br3[/xfire]
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