[DooMAGE's Rail Jump project] - Dano por altura

ACS, DECORATE, Especial Lumps, Sprites e coisas específicas de cada source port serão postadas aqui!
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DU0
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Mensagem por DU0 »

Huheuhaeuahe, pow, eu jogava o Dark Forces 2 e o Mistery of the Sith [pra mim é o melhor jogo Star Wars que existe o.o]

Eu tinha esse DF 1 com o Full Throttle, só rodou uma ou duas vezes aqui em casa [nem ele nem o FT abriam direito ¬¬] e eu lembro que joguei e achei marromenos... Dae joguei pela segunda vez e não consegui fazer nada... Ae acabei desistindo.

Vou ver se acho ele por aqui pra tentar jogar denovo =/
Jogando atualmente:
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
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Betanol
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Mensagem por Betanol »

eu rodo ele pelo EXE, com VDMSOUND

roda mais ou menos
MetalDoom: Coming up December 22nd, 2012
Rico
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Mensagem por Rico »

ou mude a compatibilidade para Win 98, aki varios jogos DOS funfam assim no XP PRO
[xfire]p0br3[/xfire]
Futuro PC:

CPU: AMD Athlon x2 64Bits 7750 2.7GHz Black Edition
MoBo: Asus M2 ou M3.
VGA: XFX Geforce 9800 GTX 512MB ou 1GB/256Bits
HD: Seagate 1TB
PSU: ATX 600w REAIS
RAM: 4GB Ram DDR2 Kingstone @800MHz [2x2Gb]
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DU0
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Mensagem por DU0 »

he first 3d-shooter in the Star Wars universe. It was supposed to replace Doom as the best shooter, and it delivers through good graphics, Star Wars music, varied missions and a good storyline. The biggest drawback was that you couldn't save anywhere, which was enhanced by the fact that some levels were really huge. Still, Dark Forces didn't sell as many copies as Doom or even Doom 2. The missing multiplayer might have something to with that. In Dark forces you play as Kyle Katarn, a former Imperial Guard. As a new rebel agent you have to complete many varied missions. You will visit imperial bases, the canals of planet Anoat, a prison, Darth Vader's spaceship and you'll even fight Boba Fett (one of the highlights of the game ). Some very tough spots make up for some irritation, which is of course enhanced by the shabby save-game function. It introduced a linear storyline with levels presented as "missions" with certain objectives to be accomplished, and cutscenes that advanced the plot. It was also the first "Doom clone" to be set in the environments of a predefined universe (Imperial bases, Star Destroyers, ships, planets, etc.) rather than simplistic, surreal mazes and "find the exit" scenarios. All in all, this is a very good game.


p.s.: Mage, desculpa agente ta usando o teu tópico pra discutir Dark Forces ^^'
Jogando atualmente:
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
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Betanol
Mensagens: 1653
Registrado em: Dom Abr 09, 2006 10:17 pm
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18
Localização: Technocratic Republic Of Vinnland

Mensagem por Betanol »

DU0 escreveu:he first 3d-shooter in the Star Wars universe. It was supposed to replace Doom as the best shooter, and it delivers through good graphics, Star Wars music, varied missions and a good storyline. The biggest drawback was that you couldn't save anywhere, which was enhanced by the fact that some levels were really huge. Still, Dark Forces didn't sell as many copies as Doom or even Doom 2. The missing multiplayer might have something to with that. In Dark forces you play as Kyle Katarn, a former Imperial Guard. As a new rebel agent you have to complete many varied missions. You will visit imperial bases, the canals of planet Anoat, a prison, Darth Vader's spaceship and you'll even fight Boba Fett (one of the highlights of the game ). Some very tough spots make up for some irritation, which is of course enhanced by the shabby save-game function. It introduced a linear storyline with levels presented as "missions" with certain objectives to be accomplished, and cutscenes that advanced the plot. It was also the first "Doom clone" to be set in the environments of a predefined universe (Imperial bases, Star Destroyers, ships, planets, etc.) rather than simplistic, surreal mazes and "find the exit" scenarios. All in all, this is a very good game.


p.s.: Mage, desculpa agente ta usando o teu tópico pra discutir Dark
Forces ^^'
?
MetalDoom: Coming up December 22nd, 2012
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DU0
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Mensagem por DU0 »

Review;
Jogando atualmente:
Xbox 360: Ninja Gaiden Black
Xbox One: Need for Speed: Hot Pursuit, Yakuza 3
PlayStation 2: Fatal Frame 3: The Tormented
PlayStation 3: RE: The Darkside Chronicles, RE: The Umbrella Chronicles
Nintendo Switch: Phantasy Star, SIFU
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DooMAGE
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Mensagem por DooMAGE »

Isso aqui ajuda, muito bom.
ZDoom Wiki escreveu: fallingdamage
Enables falling damage on the level. This uses the exact same formula as Hexen. This overrides the dmflag in the gameplay options menu, so the player cannot turn it off for this map.

oldfallingdamage
Enables falling damage on the level. This enables ZDoom's old algorithm which differs from the one Hexen uses. The differences between this and Hexen's falling damage style are small. The minimum falling speed at which you start to take damage is lower and minimum speed above which you die for sure is somewhat higher for this style. Another difference is that Hexen's falling damage requires the player to have a certain minimum speed in order to die at all while this old style does not so it can kill you even with a minor impact in case you are already badly hurt.

strifefallingdamage
Enables Strife-style falling damage on the level. Unlike the two other types this is extremely punishing as you lose a lot of health when falling too far.
Vou usar o do Strife.

Agora tem as minhas outras duvidas do outro tópico =/
WADs e Projetos
UAC League
Rebirth Unleashed (BrDOOM Community Project)
Dance of Fate
RedemptioN DM
Doomed Urban
Fallwad
Star Wars CTF
Stranger Places