duvida com decorate

ACS, DECORATE, Especial Lumps, Sprites e coisas específicas de cada source port serão postadas aqui!
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KurtHectic
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Registrado em: Dom Jul 16, 2006 1:47 am
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Localização: Jacareí-SP

duvida com decorate

Mensagem por KurtHectic »

como fazer montros com decorate,sem o ZDooM Wiki?
Para um bom doomer uma shotgun basta.
PC1: Athlon X2 4200+ AM2, 2GB RAM DDR2-800 Dual Channel (2X1GB), ATI HD 4350 512MB DDR2 Sapphire , HD 320GB Samsung SataII, VS A6VMX, Fonte OCZ 500W Real, Windows 7 Pro, Monitor Samsung T190 LCD.
Doom mothafucka, do you play it?!
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Slime Dweller
Mensagens: 1547
Registrado em: Sáb Mar 03, 2007 12:14 pm
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Mensagem por Slime Dweller »

como assim?
Projectssss
Heretic 1024 - 3 slots - 40%
Hexentic Mega competitive pack - 5 slots - 5%
Medieval Invasion - 1/2 slot - 100%
Shadow of the serpent riders 2 - 5%
HPack - Passei o slot prum amiquenho, perdi a vontade de fazer o map
Gosta de heretic e de hexen? Então vêm pro hexentic você também, vem!!
http://hexentic.forum-motion.net/forum.htm

[xfire]bluespeedyeggbert[/xfire]
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vitorzino
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Registrado em: Sáb Dez 16, 2006 3:22 am
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Localização: Brasília

Mensagem por vitorzino »

pegue isso como exemplo

ACTOR NewWolfensteinSS : WolfensteinSS replaces WolfensteinSS
{
+FLOORCLIP
DamageFactor "FusiongunAltShot",4
DamageFactor "BioRifleAltShot",2.5
DropItem Bullets 224 8
DropItem Grenades 64 3
DropItem Nails 64 3
DropItem Saws 64 3
DropItem SludgeRecipient 32 10
DropItem PistolPickup 96 8
DropItem Revolver 16 8
DropItem Minigun 8 16
DropItem HandGrenadePickup 40 1
DropItem PortableMedikit 56 1
DropItem ArmorBooster 32 1
DropItem BurningBottle 48 1
DropItem AutoDetectMine 12 1
States
{
Spawn:
SSWV AB 10 A_Look
Loop
See:
SSWV AABBCCDD 3 A_Chase
Loop
Missile:
SSWV E 10 A_FaceTarget
SSWV F 10 A_FaceTarget
SSWV G 4 Bright A_SPosAttack
SSWV F 6 A_FaceTarget
SSWV G 4 Bright A_SPosAttack
SSWV F 1 A_CPosReFire
Goto Missile+1
Pain:
SSWV H 3
SSWV H 3 A_Pain
Goto See
Death.BioRifleAltShot:
XDeath.BioRifleAltShot:
SSWV A 0 A_UnSetShootable
SSWV A 0 A_HideThing
SSWV A 0 A_PlaySound("misc/shrink")
SSWV A 5 A_SpawnItem("NewWolfensteinSSShrink1",1,0,0)
SSWV A 5 A_SpawnItem("NewWolfensteinSSShrink2",1,0,0)
SSWV A 5 A_SpawnItem("NewWolfensteinSSShrink3",1,0,0)
SSWV A 5 A_SpawnItem("NewWolfensteinSSShrink4",1,0,0)
SSWV A 5 A_SpawnItem("NewWolfensteinSSShrink5",1,0,0)
SSWV A 5 A_SpawnItem("NewWolfensteinSSShrink6",1,0,0)
SSWV A 5 A_SpawnItem("NewWolfensteinSSShrink7",1,0,0)
SSWV A 5 A_SpawnItem("NewWolfensteinSSShrink8",1,0,0)
SSWV A 0 A_UnSetSolid
SSWV A 0 A_SpawnItem("NewWolfensteinSSShrinked",1,0,0)
Stop
Pain.EvilStaffShot1:
SSWV A 0 A_SetInvulnerable
SSWV A 0 A_ChangeFlag("FRIENDLY",1)
SSWV A 32 A_SpawnItem("EvilStaffShot1Magic",1,0,8)
SSWV A 0 A_UnSetInvulnerable
Goto See
Death:
SSWV I 5
SSWV J 5 A_Scream
SSWV K 5 A_Fall
SSWV L 5
SSWV M -1
Stop
XDeath:
SSWV N 1 A_CustomMissile("XDeath1",46,0,45,2,2)
SSWV N 1 A_CustomMissile("XDeath1",47,0,135,2,2)
SSWV N 1 A_CustomMissile("XDeath1",48,0,225,2,2)
SSWV N 2 A_CustomMissile("XDeath1",49,0,315,2,2)
// SSWV N 1 A_ThrowGrenade("XDeath3",-16,0,2,0)
SSWV O 1 A_XScream
SSWV O 2 A_ThrowGrenade("XDeath4",-20,1,4,0)
SSWV O 1 A_CustomMissile("XDeath2",28,0,45,2,2)
SSWV O 1 A_CustomMissile("XDeath2",30,0,225,2,2)
SSWV P 5 A_Fall
SSWV QRSTU 5
SSWV U 0 A_Jump(224,2)
SSWV U 0 A_SpawnItem("UnholySkull",1,0,0)
SSWV V -1
Stop
Burn:
SSWV A 0 A_Fall
SSWV A 0 A_SpawnItem("BurnDeath1",1,0,0)
Stop
Disintegrate:
SSWV H 0 A_Fall
SSWV H 6 A_PlaySound("misc/disintegratedeath")
SSWV H 6 Bright A_SetTranslucent(1,1)
SSWV H 5 Bright A_SetTranslucent(0.9,1)
SSWV H 4 Bright A_SetTranslucent(0.8,1)
SSWV H 3 Bright A_SetTranslucent(0.7,1)
SSWV H 3 Bright A_SetTranslucent(0.6,1)
SSWV H 3 Bright A_SetTranslucent(0.4,1)
SSWV H 3 Bright A_SetTranslucent(0.2,1)
SSWV H 3 Bright A_SetTranslucent(0.1,1)
SSWV H 3 Bright A_SetTranslucent(0.05,1)
SSWV H 3 Bright A_SetTranslucent(1,2)
Stop
Raise:
SSWV MLKJI 5
Goto See
}
}
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Logan MTM
Mensagens: 2895
Registrado em: Dom Dez 11, 2005 8:12 pm
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18
Localização: Rio de Janeiro - Brasil
Contato:

Mensagem por Logan MTM »

Precisava complicar tanto assim cara?!?!

Até Custom Damage você colocou na parada!

Cruzes!!!

Assim fica mais simples ( Código do Imp ):

actor DoomImp 3001
{
spawnid 5
obituary "%o was burned by an imp."
hitobituary "%o was slashed by an imp."
health 60
radius 20
height 56
mass 100
speed 8
painchance 200
seesound "imp/sight"
painsound "imp/pain"
deathsound "imp/death"
activesound "imp/active"
MONSTER
+FLOORCLIP
states
{
Spawn:
TROO AB 10 A_Look
loop
See:
TROO AABBCCDD 3 A_Chase
loop
Melee:
Missile:
TROO EF 8 A_FaceTarget
TROO G 6 A_TroopAttack // See DoomImpBall
goto See
Pain:
TROO H 2
TROO H 2 A_Pain
goto See
Death:
TROO I 8
TROO J 8 A_Scream
TROO K 6
TROO L 6 A_NoBlocking
TROO M -1
stop
XDeath:
TROO N 5
TROO O 5 A_XScream
TROO P 5
TROO Q 5 A_NoBlocking
TROO RST 5
TROO U -1
stop
Raise:
TROO ML 8
TROO KJI 6
goto See
}
}

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